Posts Tagged ‘DirextX’

It has been a long time since I updated this website. The reasons of which are many. Like most people, I’ve had personal issues to contend with, I’ve moved over 300 miles away from my friends and “safe” places to begin a job that is quite literally, in the middle of no where. But I guess that main reason why I stopped updating was because I lost that spark I use to have.

It has been a long time since I actually enjoyed programming as a hobby. Programming all day at work, then coming home to do some more wasn’t appealing to me. Also the fact I didn’t have anything to do any hobby dev until Christmas was a major issue. 

But all that has changed now. 

At the moment I am attempting to teach myself the wonders that is DirectX 11. I come from a DirectX background from my Uni days and I’ve always preferred it over OpenGL. Though at some point, I guess I’m going to have teach myself that as well. At least a little bit of it anyway.

My first main project goal is to create a simple 2.5 side scroller. I’ve always liked these sorts of games (if done right) and they should provide me with a decent enough challenge. The first of which is getting 3D models loading. 

I had some old FBX model loading code that I’m trying to bring back up to date. Since I last used it, Autodesk had version 2012.2 out and their current is 2014.1. This isn’t too much of a hassle as its still pretty much the same code. Its more in the linking of libraries and .dll’s. Which, for reason, my install doesn’t have any of. 

So right now, I’m scouring the internet in trying to find a fix. In the mean time, if anyone happens to know of a good model loading library etc, then please let me know. Just please. Please, don’t tell me about AssImp. Tried it and I didn’t like it. 

Peace.

Sean

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